In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. Gunslingers are a bold and mysterious lot. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. This deed replaces the dead shot deed and one other 7th-level deed. Creatures that are immune to sneak attacks are immune to these effects. Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. Deeds: Gunslingers spend grit points to accomplish deeds. The gunslinger must have at least 1 grit point to perform this deed. The gunslinger must take the result of the second roll, even if it is lower. You regain 1 grit or panache point when you succeed at two Reflex saving throws while using this dare. | Dungeon World SRD When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. Weapon and Armor Proficiency: Gunslingers are proficient with all simple and martial weapons, and with all firearms. A key, combination, or similar mechanical method of unlocking the lock no longer works, though knock can still be employed to bypass the lock, and the creator of an arcane lock can still bypass the wards of that spell. Lightning Reload (Ex): At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Some gunslingers claim they belong to a mystical way of the gun, but itâs more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Some deeds stay in effect as long as the gunslinger has at least 1 grit point. Stephens, and Russ Taylor. First, she gains a +2 bonus on initiative checks. The DC of this effect is equal to 10 + 1/2 the gunslinger's level + the gunslinger's Wisdom modifier. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. The GM is the final arbiter of whatâs considered a daring act, and can grant a regained grit point for a daring act even if the player does not ask beforehand whether the act qualifies. While this dare is active, you gain a +2 dodge bonus to AC. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed. This is a mind-affecting effect. Gunslinger’s Dodge (Ex): 1st lvl, When a ranged attack is made against you, spend 1 grit to move 5' (which can provoke AoO) as an immediate action and gain a +2 bonus to AC vs. the attack. 2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Deadeye Devotee Source Paizo Blog: Hodgepodge from the Grand Lodge pg. The gunslinger still takes the –2 penalty on They are proficient with all light armor. If a deed could already be performed as long as she had at least 1 grit point, she can now perform that deed even when she has no grit points. | 3.5e SRD Reduce the miss chance due to dim light or darkness by 1% when using a fire arm. Stunning Shot (Ex): At 19th level, when a gunslinger hits a creature, she can spend 2 grit points to stun the creature for 1 round. Each of these archetypes has its roots in both fantasy and history, with the gun tank representing those first armored knights to adopt the way of the gun, the classic musket master harkening back to the days of the noble musketeer, and the pistolero simulating countless banditos and quick-draw artists from the dusty streets of the Old West and beyond. Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. This movement is not a 5-foot step, and provokes attacks of opportunity. This starting weapon can only be sold for scrap (itâs worth 4d10 gp when sold). This movement is not a 5-foot step, and provokes attacks of opportunity. | d20 Anime SRD Performing this deed costs 1 grit point per range increment beyond the first. Deadeye and the Gunslinger Awards and Nominations. Nimble (Ex): Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. This is a blog created to share the builds I've made for the Pathfinder role-playing system! She uses her gunslinger level as her rogue level for improved uncanny dodge. If she does, the readied ranged attack does not provoke attacks of opportunity. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Regardless of the gunslingerâs size, the critical multiplier of this attack is 20/Ã2. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfireâthe pounding beat of the gunslinger. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. At 4th level, and every four levels thereafter, a gunslinger gains a bonus feat in addition to those gained by normal advancement. In some cases, a capstone specifies what ability it replaces. Instead of dealing damage, the shot ends a single bleed condition affecting the creature. (Those who use panache and luck gain twice their Charisma bonus in their pool.) Learn more. Operations Management. A Diminutive lock usually has AC 7, and larger locks have a lower AC. This is a death attack. When using the deadeye deed, the gunslinger’s ranged attacks deal one additional point of damage to the deadeye’s target per range increment beyond the first. Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. If the creature fails, it is stunned for 1 round. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action. A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deedâs description. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. Thundering Shot (Ex): The gunslingerâs shots explode with deafening reports. At 15th level, the gunslinger can spend 1 grit point to line up a shot against a target as a full-round action. A Tiny unattended object has an AC of 5, a Diminutive unattended object has an AC of 7, and a Fine unattended object has an AC of 11. This bonus does not stack with Critical Focus. Legal Information/Open Game License, Fan Labs The Gunslinger is already a versatile adventurer, yet the following archetypes add new specialties and strategies for the class, by either specializing in a form of firearm, using personality instead of willpower to fuel their grit, or fusing firearms with heavy armor to create a seemingly unstoppable juggernaut on the battlefield. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. A luck user does not count as a grit or panache user to satisfy feat prerequisites. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. … Starting Wealth: 5d6 x 10 gp (average 175gp) In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons. Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect. ERP PLM Business Process Management EHS Management Supply Chain Management eCommerce Quality Management CMMS. 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