1 List of current thrown … Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Quick Draw: At 1st level, a master thrower gains the Quick Draw feat. Throw in (PUN!) A brilliant energy weapon cannot harm undead, constructs, and objects. Hammer Throw: x2 per round spinning to gain velocity if the object is hammer/flail-like; max x4 Thrower Size Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8. Improved Two-Weapon Fighting: The penalty on iterative attacks makes them unreliable. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. Weapon and Armor Proficiency: Master throwers gain no proficiency with any weapon or armor. with the strength property like compound bows. Weapons are grouped into several interlocking sets of categories. Pages in category "Thrown weapons" The following 17 pages are in this category, out of 17 total. Thrown Weapon Trick (Ex): At 1st level and every two levels thereafter, a master thrower chooses one of the following thrown weapon tricks. But if you're doing well with your -5 attacks, this might be worthwhile. Ammunition (Thrown): Shuriken A shuriken is a small piece of metal with sharpened edges, designed for throwing. Silvered Weapons Some Monsters that have immunity or Resistance to nonmagical Weapons are susceptible to silver Weapons, so cautious adventurers invest extra coin to plate their Weapons with silver. well, loaded up a game and not anymore. Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. These weapons will have extra accuracy to monsters with a specific weakness to thrown weapons, and slightly less accuracy to monsters with any ranged weakness. Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups): Axes ... club, dagger, greatclub, handaxe, heavy shield, light shield, shortspear, spear, throwing axe, unarmed strike. Thrown weapons are weapons that deal thrown damage. Does this game have thrown weapons? Large weapons of mass destruction, such as ballistas, catapults, and rams. It would be an odd thing to leave out, given how detailed this game is. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. You could do some or all of the following:-Add 10 ft to the range increments listed for all throwing weapons (no change for weapons not built for throwing)-Reduce the range increment for improvised thrown melee weapons. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Whether they are balanced with the rest of the game is another issue. Source code at github Cost: 50 gp Weight: 2 lbs Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Need Help? Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. This property can only be applied to melee weapons, thrown weapons, and ammunition. Primitive Armor and Weapons. If the weapon has an item level of 10 or higher, the range increment is 20 feet. they are plain ranged weapons now. The fun police apparently got to them. But even in fantasy campaigns set in this era, some cultures lack steel, and some lack metalworking entirely. Thrown: Weapons propelled by manual force, including bolas, darts, and nets. Includes lances and tridents. Weapons Weapon Categories. Such a weapon has a range increment of 10 feet. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. Throw Anything from Complete Warrior lets you treat any melee weapon you are proficient with as a throwing weapon with a range increment of 10 feet. Thrown Weapons. I'm referring to thrown axes, hammers, and knives. As with all ranged weapons, thrown weapons are moderately effective against monsters that are weak to magic, and ineffective against monsters weak to melee. Throwing a sword is no different that throwing a chair, an enraged badger or a beer stein. light. The throwing fusion makes even the most cumbersome melee weapon usable as a thrown weapon. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. This can be disabled along with the Flying Blade archetype in settings.json; Installation: Install using UMM or copy .zip contents to Kingmaker/Mods; Huge thank you to Holic92 and Spacehamster for all their help! 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