Pros to making an alt on a different server: You can play paladin, you can make new friends, you can play paladin. However, I know at some point in a couple years or even a year maybe (?) An improvement on KLH threat meter. Spellstrike Infusion (Spellstrike Set) No one else can do it for you You have a choice of +16 mp5 , 250hp and 10 hp5 , +30 int/spirit. Get soul link and park a felhound outside of whirlwind range, but close enough to you to get the buff. If you're farming MC and Ony then you're about ready to start raid logging anyway. It helps you cast “faster” because it starts casting the next spell immediately after the first finishes. The same amount of … mrcrowt: my prot's consecrate went up by about 80. that's pretty significant. (see rules above for explanation) These coefficients are before talents and gear improvements! Seal of Righteousness: Rank 9; 260 mana Instant: Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional Holy damage. Figuring out the coefficient of spells was simple and almost the same for every spell. A warlock can DoT up his opponent, and then Drain Life the guy down, which keeps him/her at full health, and then Life Tap back up for mana. In these situations, it can be helpful to boost your +hit to cut down on the number of resists you will get. Sash of Serpentra Class. 4: the rank of the spell, or actually wich lvl you got the spell. Otherwise, I'd wait. It adds +12 spell crit and provides a 3% bonus to all critical damage. Private Shadow’s Emrace (Shadoweave Set) The Lightt's Grace talent was also stupid good, giving a 100% chance to reduce casting time of Holy Light, allowing you to actually cast Holy Light in raids instead of just spamming flash of light. Demonfang Ritual Helm The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Gloves: Major Spellpower Spaulders of Oblivion The crafted Mother gear should be enough to get you going. Arcane Blast. Spell haste is a weird stat to talk about. A SW:P with just increased duration and no extra talents gets 160% effect from gear. The wotlk spell takes 32% bonus from the total of you AP and SP. Channeled Spell Same as Standard spell mechanic (cast time / 3.5), capped at 100% bonus. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Lifetap and Dark Pact in between rotations as needed. Should I just roll something on my main server and wait for TBC for a paladin, or should I just bite the bullet and level a paladin now and maybe server/faction transfer (if they allow that in the future)? However, unless a reliable source is provided the requests will be rejected. Spellstrike Infusion (Spellstrike Set) -helm 3.DoTimer TBC's DL overpowered with talents and get a 150% from spell dmg. Login is same as for the Forum. If you want to be of even more utility, you can spec those 3 leftover points into Improved Imp and ask to be put in the tank group to help with +stamina. – Tanking, ———————————————— Kael’thas –Calpernian As Affliction, DoT’s get a larger bonus from +dmg than SB. Soulstone yourself after phase 2. In terms of dps to nightfall uptime ratio, paladin wins. The heal over time also helps with a flash of light critical, instant cast due to art of war, with bonus crit from sacred shield. Go to Curse.com to get these, Every raider should have this addon. Be wise when you gear up, dont sacrifice 40 damage for 15 hit.. Just keep the goal of 202 in mind.If your in a raid with any Draenei (shaman would be best) you get 4 % Spell hit from the Draenei’s Inspiring Presence and a Totem of Wrath from the shaman. Martyrdom allows you to cast without losing casting time from taking damage after being the victim of a critical strike. Should I just wait to roll a BElf paladin when that happens or should I make one on another server during my downtime? Quick Facts; Level: 66. Now this is the MOST important part: after level 20 all of your spells have the SAME spell power coefficients. Il ne faut pas oublier non plus que le TBC se pratique en musique et en groupe, ce qui permet d’offrir un espace de travail convivial pour une séance ludique et agréable. In addition, never leave your server if there isn't a pressing reason to do so. If you're okay with healing in raids then sure, go ahead. Up to a maximum of 200%. Robe of the Crimson Order These are the stats in order of importance(In my opinion). JoC, SoC and HoW are all melee hit and crit, and crit for 200%. Yeah I know it’s weird but welcome to paladins Exorcism and JoR are both spell hit and crit, and crit for 150%. CoD or CoA? Weapon Oils. However the haste on the pieces from ZA give a big expense to your damage and crit so they aren’t very good pieces.The only really good pieces(and thus exceptions to my last comment) are the Fetish of the Primal Gods and the ring from the 3rd chest event which is one of the best rings in game for +hit casters. Weapon: Major Spellpower for early on raiding. Malediction and Shadow Embrace are worth a couple hundred points off your DPS. Seals typically do not have spell damage coefficients, SoC being the exemption. Drops off Illidan. It gives a 6% additional damage bonus to all Shadow Bolts and incinerates. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Damn they were fun in arenas and bgs. 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